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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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4.SEX
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Text File
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1999-11-12
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19KB
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380 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text31
# Num faces : 116
# Num points : 58
# Num materials : 1
#
# ============================================================
Triangle mesh: Text31
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -206.0952, -0.0000, -345.6906)
Vertex: ( -208.2827, -0.0000, -346.8328)
Vertex: ( -208.2827, -0.0000, -348.2328)
Vertex: ( -189.9827, -0.0000, -348.2328)
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Vertex: ( -213.4827, -0.0000, -289.7328)
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Vertex: ( -242.8827, -0.0000, -340.9328)
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Vertex: ( -189.9827, -5.0000, -346.8328)
Vertex: ( -192.1702, -5.0000, -345.6906)
Vertex: ( -192.7827, -5.0000, -338.1328)
Vertex: ( -187.3421, -5.0000, -338.7578)
Vertex: ( -186.1827, -5.0000, -340.9328)
Vertex: ( -184.7827, -5.0000, -340.9328)
Vertex: ( -184.7827, -5.0000, -325.4328)
Vertex: ( -186.1827, -5.0000, -325.4328)
Vertex: ( -187.3421, -5.0000, -327.6109)
Vertex: ( -192.7827, -5.0000, -328.2328)
Vertex: ( -192.7827, -5.0000, -292.8906)
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Vertex: ( -188.4046, -5.0000, -288.3328)
Vertex: ( -213.4827, -5.0000, -288.3328)
Vertex: ( -213.4827, -5.0000, -289.7328)
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Vertex: ( -242.8827, -5.0000, -328.2328)
Vertex: ( -242.8827, -5.0000, -340.9328)
Vertex: ( -241.4827, -5.0000, -340.9328)
Vertex: ( -240.3226, -5.0000, -338.6281)
Vertex: ( -205.4827, -5.0000, -338.1328)
Vertex: ( -228.5640, -0.0000, -328.2328)
Vertex: ( -205.4827, -0.0000, -301.9703)
Vertex: ( -205.4827, -0.0000, -328.2328)
Vertex: ( -228.5640, -5.0000, -328.2328)
Vertex: ( -205.4827, -5.0000, -301.9703)
Vertex: ( -205.4827, -5.0000, -328.2328)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
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# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 28, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 27, 28) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 29, 3) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 28, 29) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 30, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 29, 30) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 31, 5) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 32, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 33, 7) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 34, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 33, 34) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 35, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 36, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 35, 36) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 37, 11) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 38, 12) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 39, 13) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 40, 14) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 39, 40) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 41, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 42, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 43, 17) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 42, 43) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 44, 18) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 45, 19) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 44, 45) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 46, 20) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 47, 21) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 46, 47) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 48, 22) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 47, 48) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 49, 23) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 48, 49) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 50, 24) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 49, 50) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 51, 25) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 50, 51) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 26, 0) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 25, 51, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 52, 56, 53) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 52, 55, 56) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 53, 57, 54) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 53, 56, 57) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 54, 55, 52) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 54, 57, 55) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 53, 54) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 53, 5, 6) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 22, 23) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 23, 24) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 18, 19) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 19, 20) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 16, 17, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 16, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 20) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 10, 11) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 9, 11, 12) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 12) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 7, 8, 12) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 7, 12) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 6, 12, 13) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 53, 6, 13) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 53, 13, 14) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 53, 14, 20) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 53, 20, 21) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 52, 53, 21) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 52, 21, 24) uv ( 0, 2, 1) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 52, 24, 25) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 54, 52, 25) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 54, 25) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 5, 25, 0) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 3, 4) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 2, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 1, 2, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 0, 1, 5) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 31, 57, 56) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 56, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 47, 49, 48) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 47, 50, 49) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 43, 45, 44) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 43, 46, 45) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 46, 43) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 41, 46, 42) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 46, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 35, 37, 36) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 35, 38, 37) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 34, 38, 35) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 33, 38, 34) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 38, 33) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 32, 39, 38) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 56, 39, 32) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 56, 40, 39) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 56, 46, 40) uv ( 0, 2, 1) edge (0, 0, 0)
Face: Material 0 xyz ( 56, 47, 46) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 55, 47, 56) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 55, 50, 47) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 55, 51, 50) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 57, 51, 55) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 31, 51, 57) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 31, 26, 51) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 28, 30, 29) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 28, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 27, 31, 28) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 26, 31, 27) uv ( 0, 2, 1) edge (0, 0, 1)